![]() ![]() ![]() ![]() Getting Over It is almost the exact opposite of that in the sense that it is completely skill-based and solely requires precise mouse movements. RPS: At what point did you decide this was a game you wanted to speedrun?ĭistortion: I wanted to speedrun this game because in the past I've mainly ran games that have a large abundance of RNG. I've enjoyed watching the several clips of streamers launching themselves back down after making it to the church, and I'm sure Bennett put that in exactly for that reason. RPS: How do you feel about the jumpscares?ĭistortion: I think that the jumpscares are a funny little addition to the game that makes for some memorable moments. At this point I knew that there was a high possibility I would want to run the game. I turned off my stream shortly after that feeling pretty defeated, but I came back later in the day and managed to make it to the end in around 30-45 minutes. In my first playthrough I actually made it to space and launched myself back down. It took me about 6-7 hours and I almost gave up right at the end. How long did it take you, and did you ever think you might give up?ĭistortion: My first time playing the game was just like any other player. RPS: Tell me about the first time you climbed the mountain. Be warned that though the game has no story, we do discuss some of its twists and turns. While I won't be performing such a feat any time soon, I did get the chance to pick Distortion's brain about his first clamber up the mountain, how speedrunning Getting Over It compares to other games, and - most importantly - how to handle those rage inducing set-backs. Amazingly, that'd be enough time for speedrunner Christian 'Distortion2' Licht to make his way all the way up the mountain 7 and a half times: last week he became the first person to beat the game in under 2 minutes. I'm still fascinated by Getting Over It, though I've reach the point where I can only handle playing it for about 15 minutes a week. ![]()
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